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Level Design: MP Map "Urban Hell"

The goal was to create a small 2x2 multiplayer map in urban setting. Everything starts with a sketch, taking into account that there are 4 corners on a rather small (500 square meters) map. Those 4 corners were the actual starting positions for the players. Streets are long and there are several overlapping fields of fire. It was quite fun to play with infantry only, snipers making quite a lot of havoc and trouble. Combined arms (tank + sniper/scout + grenade launchers) were also interesting but nerve breaking as well.

Final Version.

Final Version.

Placing curbs and lamp posts.

Placing curbs and lamp posts.

Setting up large details.

Setting up large details.

Checking overlapping fields of fire.

Checking overlapping fields of fire.

Top-down view of the combat area.

Top-down view of the combat area.

Marketplace, circled out but giving quite nice fire positions (wall holes).

Marketplace, circled out but giving quite nice fire positions (wall holes).

Barricaded fire position, providing 360° protection.

Barricaded fire position, providing 360° protection.