A depth charge attack scene in my game False Echo: we've decoded the message, message stipulated patrol towards quadrant BD64, stating that the convoy moving to that quadrant is not escorted. XO tried to warn us, Political Officer was adamant that we need to move with full speed and attack the convoy.
Turns out that the XO was right. We've stamped TRUE ECHO and went on a convoy hunting that turns out to be protected by Fletcher-class destroyers.
Made in GMS 2. False Echo is narrative cryptography thriller, inspired by the game "Papers, Please", set aboard a submarine in the midst of a World War.
https://store.steampowered.com/app/4418080/False_Echo/?l=english